The function returns a gboolean, replace g_return_if_fail with
g_return_val_if_fail.
Add similar checks to the other functions.
Signed-off-by: Giuseppe Scrivano <gscrivan@redhat.com>
The signature data is in memory to begin with, so there's no need to
write it to disk only to immediately read it back.
Also, because the GPGME multi-keyring workaround is somewhat expensive
to setup and teardown, concatenate all signatures into a single GBytes
so _ostree_gpg_verifier_check_signature() is only called once. We're
currently only looking for one valid signature anyway.
This sets the stage for more advanced signature management.
(Also, talking to GPG over pipes sucks.)
Previously we were spawning gpgv2 with a bunch of --keyring options
for /usr/share/ostree/trusted.gpg.d/ and whatever other keyring files
were explicitly added. GPGME has no public API for multiple keyrings,
so we work around the issue by setting up a temp directory to serve as
a fake "home" directory for the crypto engine and then concatenate all
the keyring files into a single public keyring (pubring.gpg).
Unfortunately at present we do this on every signature verification.
There's a desire to cache this concatenation, but the problem is the
user may be unprivileged. So it seems the cache would have to be per
user under $XDG_CACHE_HOME, which OSTree doesn't otherwise use. I'm
open to suggestions.
We do at least clean up the temp directory when finished, and I have
further API changes planned to OstreeGpgVerifier to help mitigate the
performance impact.
it will be used by the next patch that adds "--generate-static-delta"
to the commit command.
As part of the patch, update the list of supported "params" in the
documentation.
Signed-off-by: Giuseppe Scrivano <gscrivan@redhat.com>
g_variant_builder_add() does not replace identical keys in a VARDICT
variant, so signing a commit multiple times results in multiple copies
of "ostree.gpgsigs" in the metadata. And since g_variant_lookup_value()
stops on the first match, subsequent signatures have no net effect.
Instead of GVariantBuilder use GVariantDict, which behaves more like a
hash table.
Checkout was one of the first complex code paths I tried to convert to
*at(). I ended up keeping both, because I hit the "xattrs for a
symlink" problem. Later, Florian gave me a workaround, and we started
using it here, but the GFile * parameters weren't deleted. They're
not used, so do so now.
Starting down the path of not using libgsystem. The main win here
will be code sharing between ostree/rpm-ostree as well as going down
the path of not using GFile * for local files.
Convenience feature to avoid having to pass --repo options repeatedly.
Before falling back to the default system repository path, check for a
repository path defined by the OSTREE_REPO environment variable.
We already set all file mtimes to 0 so that they are constant
over all checkouts, and can be made constant with a known value from
the system where the ostree was created.
However, this was not happening for directories. Zero their mtimes too.
This is important for shipping a fontconfig cache in the ostree;
the fontconfig cache files embed a directory mtime.
The previous diff algorithm was file tree based, and only looked
at modified files that lived at the same path.
However, components like the Linux kernel have versioned
subdirectories, e.g. /usr/lib/modules/$kver/.../ext4.ko. We want to
be able to detect these "modified renames" so that we can compute
diffs (rollsum, bsdiff).
This does an rsync-style prepared delta basically. On my test data,
it shaves ~6MB of uncompressed data. Not a huge amount, but I expect
this to be more useful for things like binaries which embed data, etc.
There's still some silliness here, but there is now only one opcode
open-splice-and-close, that writes a single chunk from the payload.
This is really all we need for metadata, and small content objects are
also fine with this.
We get some deduplication between content objects by creating a
dictionary for (uid,gid,mode) tuples and xattrs.
This still keeps the operation/payload code in, so we could do
rollsums in a future update easily.