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ostree/src/libostree/README-deltas.md
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2015-02-02 15:07:56 +01:00

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OSTree Static Object Deltas

Currently, OSTree's "archive-z2" mode stores both metadata and content objects as individual files in the filesystem. Content objects are zlib-compressed.

The advantage of this is model are:

  1. It's easy to understand and implement
  2. Can be served directly over plain HTTP by a static webserver
  3. Space efficient on the server

However, it can be inefficient both for large updates and small ones:

  1. For large tree changes (such as going from -runtime to -devel-debug, or major version upgrades), this can mean thousands and thousands of HTTP requests. The overhead for that is very large (until SPDY/HTTP2.0), and will be catastrophically bad if the webserver is not configured with KeepAlive.
  2. Small changes (typo in gnome-shell .js file) still require around 5 metadata HTTP requests, plus a redownload of the whole file.

Why not smart servers?

Smart servers (custom daemons, or just CGI scripts) as git has are not under consideration for this proposal. OSTree is designed for the same use case as GNU/Linux distribution package systems are, where content is served by a network of volunteer mirrors that will generally not run custom code.

In particular, Amazon S3 style dumb content servers is a very important use case, as is being able to apply updates from static media like DVD-ROM.

Finding Static Deltas

Since static deltas may not exist, the client first needs to attempt to locate one. Suppose a client wants to retrieve commit ${new} while currently running ${current}. The first thing to fetch is the delta metadata, called "meta". It can be found at ${repo}/deltas/${current}-${new}/meta.

FIXME: GPG signatures (.metameta?) Or include commit object in meta? But we would then be forced to verify the commit only after processing the entirety of the delta, which is dangerous. I think we need to require signing deltas.

Delta Bytecode Format

A delta-part has the following form:

byte compression-type (0 = none, 'g' = gzip') REPEAT[(varint size, delta-part-content)]

delta-part-content: byte[] payload ARRAY[operation]

The rationale for having delta-part is that it allows easy incremental resumption of downloads. The client can look at the delta descriptor and skip downloading delta-parts for which it already has the contained objects. This is better than simply resuming a gigantic file because if the client decides to fetch a slightly newer version, it's very probable that some of the downloading we've already done is still useful.

For the actual delta payload, it comes as a stream of pair of (payload, operation) so that it can be processed while being decompressed.

Finally, the delta-part-content is effectively a high level bytecode for a stack-oriented machine. It iterates on the array of objects in order. The following operations are available:

FETCH Fall back to fetching the current object individually. Move to the next object.

WRITE(array[(varint offset, varint length)]) Write from current input target (default payload) to output.

GUNZIP(array[(varint offset, varint length)]) gunzip from current input target (default payload) to output.

CLOSE Close the current output target, and proceed to the next; if the output object was a temporary, the output resets to the current object.

Change the input source to an object

READOBJECT(csum object) Set object as current input target

Change the input source to payload

READPAYLOAD Set payload as current input target

Compiling Deltas

After reading the above, you may be wondering how we actually make these deltas. I envison a strategy similar to that employed by Chromium autoupdate: http://www.chromium.org/chromium-os/chromiumos-design-docs/autoupdate-details

Something like this would be a useful initial algorithm:

  1. Compute the set of added objects NEW
  2. For each object in NEW:
  • Look for a the set of "superficially similar" objects in the previous tree, using heuristics based first on filename (including prefix), then on size. Call this set CANDIDATES. For each entry in CANDIDATES:
    • Try doing a bup/librsync style rolling checksum, and compute the list of changed blocks.
    • Try gzip-compressing it
  1. Choose the lowest cost method for each NEW object, and partition the program for each method into deltapart-sized chunks.

However, there are many other possibilities, that could be used in a hybrid mode with the above. For example, we could try to find similar objects, and gzip them together. This would be a very useful strategy for things like the 9000 Boost headers which have massive amounts of redundant data.

Notice too that the delta format supports falling back to retrieving individual objects. For cases like the initramfs which is compressed inside the tree with gzip, we're not going to find an efficient way to sync it, so the delta compiler should just fall back to fetching it individually.

Which Deltas To Create?

Going back to the start, there are two cases to optimize for:

  1. Incremental upgrades between builds
  2. Major version upgrades

A command line operation would look something like this:

$ ostree --repo=/path/to/repo gendelta --ref-prefix=gnome-ostree/buildmaster/ --strategy=latest --depth=5

This would tell ostree to generate deltas from each of the last 4 commits to each ref (e.g. gnome-ostree/buildmaster/x86_64-runtime) to the latest commit. It might also be possible of course to have --strategy=incremental where we generate a delta between each commit. I suspect that'd be something to do if one has a lot of disk space to spend, and there's a reason for clients to be fetching individual refs.

$ ostree --repo=/path/to/repo gendelta --from=gnome-ostree/3.10/x86_64-runtime --to=gnome-ostree/buildmaster/x86_64-runtime

This is an obvious one - generate a delta from the last stable release to the current development head.